Draco & The Seven Sea Scales
A downloadable game
Discover the mysteries of the great ocean in Draco & The Seven Sea Scales!
Enjoy pixely goodness in a retro inspired top down dungeon crawler, where you get to play as a boat on the open water!
This demo includes the first dungeon in the game, filled with
- dangerous foes
- a rambunctious crew
- ominous boss fights
For more updates as the game is worked on, follow me here! @Xythas
Art: @Anima_nel
Music: @tohomoko
Game supports keyboard and xbox controller. Windows only for now!
Find any bugs? Report them here!
Status | In development |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Ice Goat Games |
Genre | Adventure, Puzzle |
Tags | Game Boy, Pirates, Top-Down, zelda |
Download
Download
PirateSIX_V2.zip 73 MB
Comments
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really like the format, and the split between ship/captain gameplay - almost reminds me of NES blaster master
couple UX notes though -
you've gotta figure out a better way to handle the whole "which way will the cannon shoot" issue. "A" doesn't really mean anything to the player, if you equip a cannon to 'A' it's basically always a coin toss whether that means the shot is going to come out of the side you want it to or not. I do really like the inclusion of the 'broadside' type attack on a pirate ship, makes perfect sense... but you've gotta figure out a way to make it more obvious which side that shot's going to come out of.
I'm tempted to suggest something like "shot always comes out of the side closest to a valid target" but there will inevitably be situations where this isn't desired. Maybe you could allow the user to hold down the A or B buttons, to highlight the path of the shot, to be fired on button release? Maybe you could use the R-stick to point to the desired direction? I dunno. there's gotta be a way to eliminate that ambiguity.
only other small comment is it's annoying to toggle the ship whistle on and off - is there really any benefit to making it an equipable item, rather than a 'use from inventory' item? because as it stands now, it allows the absolutely untenable "oops I pressed the wrong button during a boss battle and skipped the entire window of opportunity to hit him while he's weak" turn of events, which - that shouldn't happen. as much as possible players shouldn't even be given the opportunity to hit the wrong button, you know?
anyway though, the music and graphics are so on-point, super impressive, and I wanna see more!! keep it up!
Great game! Love it! looking forward to de final version! This game have everything, the puzzles and the boss fights are a blast!
Great Game! Had a blast with the demo, cool feature with the ship.
Only bug i encountered was with the Boss, that stopped doing anything, after two tentacle attacks. ^^"
Looking forward to this until the day it comes out. :)
Thanks for playing! You're supposed to board the boss after that! You're not the first to have that feedback though, so I'll make it more clear in the next build!
Ohh, my bad i am sorry! Good to know, i will try that again.
Can´t wait for more! :)